Independent games · Stockholm, Sweden
Benevolent Anarchy
Games with ideas. Systems with consequences. Players treated like adults.
Games, not funnels.
Play on your terms.
No FOMO. No nonsense.
Games in development
Two very different games are currently taking shape: one compact puzzle game, and one cyberpunk heist operation with rather larger ambitions.
In development · Puzzle game
How to Wait for the Bus
A small tile-shooting puzzle game about lining up colours, setting off cascades, and turning five idle minutes into twenty.
See how it plays →In development · Tactical heist simulator
The Pareto Fix
A cyberpunk tactical heist game about assembling a crew, planning impossible jobs, and putting concentrated wealth to more useful ends.
Meet the operation →Made at a human scale
Benevolent Anarchy is a solo independent studio near Stockholm, Sweden—small enough that every system, sentence, and decision still has a human being answerable for it.
The goal is not to keep you engaged forever. It is to make games worth your time, charge fairly for them, and tell you the truth.
No content treadmill. No corporate voice. No release dates invented for a marketing calendar.